The Classic World Made NewDue to the cataclysm, the lands of the Eastern Kingdoms and Kalimdor as we have come to know and love them are forever changed -- from devastated Darkshore to the broken Barrens, sundered in two -- bringing a very new feel to the classic world. Zones are transformed, featuring all-new quests, art, items, major updates to existing quests, improved zone-to-zone questing flow, phased terrain, and much more during the level 1-60 experience.
We’ve also opened up additional class/race options for existing playable races. New Horde options include troll druid, undead hunter, orc mage, tauren paladin, tauren priest, and blood elf warrior. New Alliance options include human hunter, dwarf mage, night elf mage, gnome priest, and dwarf shaman.
Level to 85 in Azeroth’s Most Ancient TerritoriesUnlock new levels, earn new abilities, and tap into new talents by exploring five breathtaking, dangerous new zones. Perhaps you’ll want to venture into the ocean depths to the forever-sunken city of Vashj’ir, resting in ruin by the Abyssal Maw Vortex. More experienced heroes will ultimately find themselves far below the stretches of daylight, immersed within the Elemental Plane of Earth, Deephome, before risking life and limb to explore the ancient mysteries long locked away in Uldum.
WarlocksThe soul shard system is receiving a massive revamp, and will now become a core feature of the warlock class. Soul shards will no longer act as an inventory item, but rather exist as a resource, and appear below the warlock's health and mana bar.
A new spell, Soul Burn, will be the only warlock ability to cost a soul shard, and will empower most of your other spells to behave differently.
For instance, when combined with Fear it causes the spell to become instant. Other examples include: guaranteeing your Searing Pain spell three critical hits, increased horror effect and additional healing from Death Coil, and instant summoning from your summon demon spell. Soul shards will regenerate quickly upon leaving combat, and you may also be able to use drain soul as a "soul shard evocation."
[b]Hunters[/b]Also receiving a massive overall are hunters.The hunter’s need to rely upon mana is completely gone, and instead they will use focus. This means hunters will no longer care at all about Intellect, mana regen or Aspect of the Viper.
Focus will regenerate continually, similar to how rogues or feral druids regenerate energy. For comparison, rogues regenerate approximately 10 energy per second, whereas hunters will regenerate 6 focus per second.However, Steady Shot can also be used to improve focus regen, and bring the rate at which hunters regenerate focus to 12 per second.
The hunter will have a maximum of 100 focus, and shots might cost 30 or 60 focus, with fewer cooldowns on abilities. Another exciting and long-awaited change regards the ammunition system. Ammunition will become an equipable item, and will no longer be consumable. More details on that later!
ItemsIn World of Warcraft: Cataclysm, there are plans to streamline the statistics found on items. We want to remove all unnecessary stats, make all existing stats understandable, and make all "core" stats more appealing. Here are some examples of such plans.
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MP5: This will be removed from items and replaced with Spirit. All healers will be given a meditation-like ability.
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Spell Power: Spell Power is being removed from items as well. Don't panic, we'll be improving Intellect so that it provides mana and Spell Power.
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Attack Power: We're removing Attack Power from items as well. Instead, we're allowing Agility to provide the necessary Attack Power for leather and mail wearers. Strength will provide the appropriate amount of Attack Power for plate wearers. This means leather and mail items will no longer be desirable for plate wearers.
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Defense: The Defense statistic is also being removed from items so that players no longer have to worry about juggling around "the cap." Tanks will receive the necessary anti-crit from talents, like Survival of the Fittest.
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Armor Penetration: This ability is too confusing and "mathy." It is being replaced with Mastery, a stat that makes you better at what you do. More on that later!
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Haste: Will also increase the rate at which you gain energy, runes, and focus. Retribution paladins and Enhancement shaman will have a talent that allows them to take advantage of this benefit.
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Stamina: Players will notice more Stamina on gear as Defense, Spell Power, Attack Power and Armor Penetration are removed.
ArchaeologyArchaeology is the new secondary profession that will be joining the ranks of cooking, fishing, and first aid in World of Warcraft: Cataclysm. Archaeology allows the player to unlock new abilities and rewards by discovering ancient treasures throughout the world.
Each archaeologist uses the profession to uncover clues hidden in the world around them, such as troll relics or map fragments, and decipher their meaning, enabling the clever archaeologist to manipulate pieces of the past, learning the location of a treasure cache or valuable artifact. Such artifacts are highly sought after by the Archaeology Society, and they pay in gold and items for their return.
Those who have mastered archaeology can find Titan artifacts, earning special currency used to unlock character paths and allowing the player to further customize their character.
ReforgingReforging affords tailors, blacksmiths, leatherworkers, engineers, and jewelcrafters the opportunity to customize any player's gear, including their own. Specifically, they can reduce a single statistic on applicable items and convert the lost points into another stat not already on the item.
New Starting ZonesThe Lost Isles, a level 1-15 zone, will be the starting zone for the Horde goblins, while Gilneas, also a level 1-15 zone, will be the starting zone for the Alliance worgen. Venture through a starting quest experience like never before with our zone phasing technology, allowing you to affect the environment around you.
Guild Advancement FeatureMany new features are coming for guilds, including a guild leveling system where guild experience and talent points can be accumulated.
New Race and Class CombinationsHoning skills like never before in Azeroth, existing Alliance and Horde races will have new access to existing classes, including gnome priests, tauren paladins, troll and worgen druids, and much more.
Mastery SystemWe plan to explore and re-examine the talent system for every class in order to provide players with more fun and flavorful choices without wasting points on all of the “must have” abilities. To do this we’re introducing the Mastery system, through which players will gain unique passive abilities and stat increases based on the talent choices made.
Azeroth: Flying the Unfriendly SkiesWith the world of Azeroth undergoing so many changes, World of Warcraft: Cataclysm will now allow players who have learned the ability to fly to explore the skies of Kalimdor and the Eastern Kingdoms on their own flying mounts. Go where you want when you want!
More Dungeon and Raid Content than Ever BeforePlayers will gain access to dungeons where new challenges await, including The Firelands, Abyssal Maw, Blackrock Caverns, Grim Batol, and Skywall. What’s more, we’ll give you the chance to journey through familiar places in a re-imagined way, beginning with Heroic versions of the Deadmines and Shadowfang Keep. You’ll find yourself confronting old foes like Archmage Arugal and Edwin VanCleef in very new ways.
Rated Battlegrounds and New PvP FeatsTest your skills in new Arenas, a new Battleground (the Battle for Gilneas), and our latest PvP zone, Tol Barad. Also included in the next expansion is our highly-anticipated rated Battleground system. Only the most seasoned champions of the Horde and Alliance will have access to top-end items by claiming victory in our Battlegrounds, old and new.
When i hear new ill post.... For the offical WoW:Cataclysm FAQ:
http://www.worldofwarcraft.com/cataclysm/faq/_________________
